I finally tried my hand at sculpting again for a costume. This is supposed to be Geralt, the Witcher's wolfhead medallion. Obviously not perfect, but I believe it will do the job. At it's widest point it mesures approx. 10cm and is about 6cm deep. I used beige/tan super sculpey, black and silver acrylic paints and black India Ink.
Saturday, February 26, 2011
Monday, June 14, 2010
Cinema 4D
I have complete my Cinema4D101 course, and here is the result of the final lessons. The logo is from the company who makes the tutorials but it has given me a good base for simple geometry, materials and somewhat procedural animation, though the time line interface is nearly identical to the graph editor in Maya, so figuring things out hasn't been to difficult.
Wednesday, June 9, 2010
Still Alive
It's been a while since my last update, not because I haven't done anything, but rather because I can't openly show it at the moment because I'm working on a few shots for a renovation show on a trial basis. However I have also been working on completing the Cinema4D tutorial, so as soon as the last lesson is done, I will post that. As a side note I am looking into purchasing the Adobe CS5 Production suite, so that will open up options for production from home, especially considering I already have a Blu-Ray burner.
Friday, May 21, 2010
05/20/10
Monday, May 17, 2010
05/17/10
Today I completed the tutorial on texturing in Cinema4D. It essentially covers the basics without going into much detail on essential things like UV maps. Te UV editing portion of the pipeline appears to be much less intuitive then in Maya, until another lesson [hopefully] covers this subject matter, it appears I'm stuck with basic materials for the moment.
Friday, May 14, 2010
Thursday, May 6, 2010
New Training
It's been 6 days since I've finished school and I am about to embark on the road that is real life. I decided to take this week "off" to relax a little bit after the big finals ad was lucky enough to have a chance to visit a local company. Here, I've been offered a chance to observe the work environment while working on my own projects and/or following professional grade tutorials. In exchange I may be asked to perform small work related tasks for them, which might lead to contract work in the best of cases. This is a great opportunity because there is no official schedule meaning I can continue my regular job search, as well as work a "normal" job for money, and come here on days off. Today I started learning the basics of Cinema4D using tutorials. It's still really basic compared to my work in Maya, but it's still fun, and a lot less confusing then the XSI workshop we did in class. I also started a Roto tutorial in After Effects the first step of which is getting rid of a guy in a staircase, it is still a work in progress but I'll post that anyway with the C4D shot.
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